PLAYER 1 READY: Freelance work

Najid Baig

Unreal Engine Gameplay Engineer

I build scalable replicated gameplay systems, online features and editor tools in Unreal Engine, mostly in C++ exposed to Blueprints.

Level 01 · About

Character profile

I'm an Unreal Engine gameplay engineer with 7 years of experience. I am well versed with C++, Blueprints, Multiplayer Networking, Online Features, UMG and Editor Tools.

Most of my work has revolved around multiplayer gameplay systems including writing some basic standalone online services using Go (matchmaking, server discovery, player stats) and deploying game servers live on AWS GameLift and Amazon EC2. I'm also familiar with deploying custom backend APIs to AWS written in Go. I have some experience working with VR (HTC Vive) and VR multiplayer as well in the past.

I have also written editor tools in C++ with their UI written in raw Slate (Unreal engine's UI framework that UMG is built on top of) code. A couple of these tools are live on the FAB marketplace.

Level 02 · Projects

Games & builds

Selected work, from my first Unreal project to the MMO I'm working on.

C++ Plugin
Unreal Engine C++ Plugin

Shooter Framework

A C++ plugin with the core systems most shooter games need: weapons, inventory, interaction, objectives, behavior-tree AI and wave-based AI spawning. It was sold on the Unreal Marketplace but is no longer available.

C++PluginAI
Watch on YouTube →
Application
Virtual concerts

Moshpit

An Unreal Engine application for creating virtual concerts. The video shows what the packaged application produces: a concert put together by the artist.

Unreal EnginePackaged AppReal-time
Watch on YouTube →
Multiplayer
Third-person Shooter

Rebellious Assault (Demo)

A third-person multiplayer shooter with several game modes and selectable characters, each with their own abilities.

MultiplayerGame ModesAbilities
Watch on YouTube →
Where it began NYX VALLEY
First-Person Mystery Horror · UE4

Nyx Valley (Demo)

A single-player, story-driven mystery horror demo with a semi-open world and true first-person view. It was one of my very first Unreal Engine projects.

UE4Single-playerTrue First-Person
Play on Game Jolt →
Available now My Unreal Engine plugins on Fab A couple of my plugins are on sale in Epic's Fab marketplace. Visit store →
Level 03 · Skills

Current loadout

UE
Legendary

Unreal Engine 5

7 years and counting across UE4 and UE5.

C++
Legendary

C++

Gameplay systems, plugins and engine-level code.

BP
Legendary

Blueprints

Fast iteration, and C++ systems exposed to designers.

⇄
Legendary

Replication

Multiplayer gameplay and features.

⚙
Epic

Editor Tools

Custom tooling that automates manual work in the editor.

UI
Epic

UMG

Game UI and HUDs.

◎
Rare

Online Features

Sessions, backend integration and online services.

Go
Rare

Go

Custom online services for games.

☁
Rare

AWS GameLift

Hosting dedicated game servers.

Level 04 · Journey

Quest log

★
Apr 2022 – Present · Active quest

Gameplay Engineer · Harbinger Interactive

Working on Cycles of Aylorea, a multiplayer survival game turned MMO. My main role is making replicated gameplay systems in C++ and editor tools that automate manual processes.

✓
Apr 2019 – Mar 2022 · Completed

Unreal Engine Developer · Moshpit Studio

Did R&D on VR Application (HTC Vive), and developed Moshpit, an application for creating virtual concerts curated by the artist.

⚙
Side quests · Plugin developer

Unreal Engine Plugin Seller

I've built a bunch of unreal engine plugins in my free time. A couple are live on Fab.

✓
Side quests · Freelance

Unreal Engine Freelancer

Freelance Unreal Engine work for clients from Unreal Source discord server, and Upwork.

🎓
2015 – 2019 · Achievement unlocked

B.S. Computer Science

Lahore Garrison University

Final level · Contact

Press start_

Hiring for a gameplay role, or need an Unreal engineer for your project? Send me a message.